Medium Fey, Neutral Evil
Armor Class 17 Natural Armour
Hit Points 98 (16d8 + 18)
Speed 35 ft., Climb 20 ft., Swim 20 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
22 (+6)
Saving Throws CON +7, CHA +10
Skills Athletics +6, Deception +7, Intimidation +8, Nature +4, Religion +6, Stealth +4
Damage Resistances Bludgeoning, Necrotic
Condition Immunities Blinded, Exhaustion, Frightened
Senses Blindsight 30ft, Darkvision 60ft, Passive Perception 18
Languages Abyssal, Common, Elvish, Sylvan, Undercommon It learns the languages known by any of its patrons.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spirit Shift. Once per day, the Aitu can use its action to shape-shift into other forms, adopting the statistics of the chosen form temporarily. Options for forms that the Aitu can adopt include ghosts and humans, as well as plants or beasts of a challenge rating of 2 or lower.

Spellcasting. The Aitu is a 10th level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Aitu has the following Warlock spells prepared:
Cantrips (at will): Chill Touch, Eldritch Blast, Minor Illusion, Poison Spray and Prestidigitation  
1st level (5 slots): Armour of Agathys, Arms of Hadar, Charm Person, Hellish Rebuke, Hex, Witch Bolt
2nd level (4 slots): Crown of Madness, Darkness, Hold Person, Invisibility, Ray of Enfeeblement, Suggestion
3rd level (3 slots): Counterspell, Fear, Major Image, Remove Curse
4th level (2 slots): Banishment, Dimension Door
5th level (1 slot): Scrying

Polearm Master: The Aitu has the Great Weapon Master feat, which applies to its Pouwhenua attacks.

Actions

Multiattack. The Aitu makes 2 attacks with its Pouwhenua.

Pouwhenua. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 6 (1d10 + 5) bludgeoning damage. 

Hoeroa. Ranged Weapon Attack: +8 to hit, range 20/80 ft., 1 target. Hit: 5 (1d8 + 5) bludgeoning damage.

Reactions

Punish The Cowards. When a creature attempts to flee the Aitu's reach, either by moving out of the reach of the Aitu or by disengaging, the Aitu makes a Pouwhenua attack. On a hit, the target's movement speed is reduced to 0. The target must then make a DC 14 Charisma saving throw or be frightened until the end of the Aitu's next turn of combat.

Description

The Aitu is a medium sized fey patron that is known to frequent many islands of the Pacific. A firm part of the culture and lore of various Polynesian and Maori societies, the Aitu are often malevolent and infamous for exploiting various villages and cultures for sacrifices and offerings, in exchange granting the occupants temporary reprieve from its rage. Aitu's are relatively common within the Polynesian triangle and are known to be relatively powerful spellcasters, whilst also being terrifying combatants in close quarters able to hold their own. The Aitu are often territorial with one another, but it is not above their nature to attempt to meet with fellow Aitu and band together to inflict their rage upon non compliant villages. They also are known to shift their own forms into plants, beasts, ghosts and humanoids as they wander their domains watching over their vassalage and ensuring compliance with the terms of the deals that they offer, whilst also slowly overtime perfecting their spells and abilities over time, attempting to become more powerful so as to keep uprising Warlocks following them in check.

Monster Tags: Shapechangerplantfey

Habitat: CoastalForestSwamp

Rule303

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