Medium Humanoid, Any Alignment
AC 17 (half plate)    Initiative +1 (11)
HP 70 (10d8 + 30)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 13 +1 +1
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Skills Athletics +7, Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarvish Common
CR 7 (XP 2,900; PB +3)
Traits

Brave. Collegium Advanced  Guard has advantage on saving throws against being frightened.

Actions

Multiattack. The Collegium Advanced Guard makes three melee attacks.

Greatsword. Melee Weapon Attack: +7 to hit, range 10/20 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the Collegium Honor Guard.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

 

Bonus Actions

Bonus Actions

Second Wind. The Collegium Advanced Guard recovers 15 (1d10 + 10) hp. This maneuver may be used once before a long rest.

Reactions

Battlefield Intuition. When a melee weapon attack misses the Collegium Advanced  Guard, they can make a Wisdom (Insight) check. If the result of this check exceeds the result of the creature’s attack roll, the Captain has advantage on weapon attacks made against the creature until the end of the Captain’s next turn. This reaction may be used twice .

 

CatStandish

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