| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Brave. Collegium Advanced Guard has advantage on saving throws against being frightened.
Multiattack. The Collegium Advanced Guard makes three melee attacks.
Greatsword. Melee Weapon Attack: +7 to hit, range 10/20 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the Collegium Honor Guard.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Bonus Actions
Second Wind. The Collegium Advanced Guard recovers 15 (1d10 + 10) hp. This maneuver may be used once before a long rest.
Battlefield Intuition. When a melee weapon attack misses the Collegium Advanced Guard, they can make a Wisdom (Insight) check. If the result of this check exceeds the result of the creature’s attack roll, the Captain has advantage on weapon attacks made against the creature until the end of the Captain’s next turn. This reaction may be used twice .
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