| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 12 | +1 | +1 |
Brave. The Collegium Architects's Personal Guard has advantage on saving throws against being frightened.
Multiattack. The Collegium Architects's Personal Guard makes three melee attacks.
Greatsword. Melee Weapon Attack: +7 to hit, range 10/20 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the Captain of the Guard.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Bonus Actions
Let Slip the Hounds of War (recharge 4–6). The Collegium Architects's Personal Guard orders an ally within 60 feet to use their reaction to make a melee or ranged weapon attack against a creature. The ally has advantage on this attack if it attacked that creature in the last round.
Second Wind. The Collegium Architects's Personal Guard recovers 15 (1d10 + 10) hp. This maneuver may be used once before a long rest.
Battlefield Intuition. When a melee weapon attack misses the Captain of the Guard, they can make a Wisdom (Insight) check. If the result of this check exceeds the result of the creature’s attack roll, the Captain has advantage on weapon attacks made against the creature until the end of the Captain’s next turn. This reaction may be used twice .
Redirect Attack. When a creature the Captain of the Guard can see targets them with an attack, the Captain chooses an ally within 5 feet of it. The two swap places, and the chosen ally becomes the target instead.
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