Pack Tactics. The wyvern has advantage on an attack roll against a creature if at least one of the wyvern's allies is within 10 feet of the creature and the ally isn't incapacitated.
Surprise Attack. If the wyvern surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 2d6 damage from the attack.
Take Flight. As a young wyvern, it takes time to lift off the gound into flight. During a wyvern's turn, it takes half their movement speed to take flight.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Description
These young wyverns still fight in a group with their family unit and have not yet fully developed their poisonous stingers.
Previous Versions
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8/5/2023 3:33:04 PM
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3
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3
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Coming Soon
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3/2/2025 7:09:34 PM
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8
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4
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Coming Soon
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