Armor Class
10
Hit Points
10
(1d4 - 1)
Speed
20 ft.
STR
2
(-4)
DEX
11
(+0)
CON
9
(-1)
INT
8
(-1)
WIS
8
(-1)
CHA
4
(-3)
Senses
Darkvision 30 ft., Passive Perception 10
Languages
Common --
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 piercing damage
Candle Smack: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 blunt damage
Reactions
Fear of the darkness: If their lights go out, they run away!
Description
Strange little creatures that hide in the sewers with their candles to guide the way. Smart enough to speak, and cunning, but all only to a certain point, they are still rats after all. Usually the goons of a Ratking.
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