Artificial Casting The artificer cannot lose concentration on spell effects from taking damage.
Legendary Resistance (3/day) Upon failing a saving throw, the artificer can choose to succeed.
Magitech Weapon The artificer's weapon attacks count as adamantine, silvered, and magical for the purpose of overcoming resistance. They can also use their intelligence modifier instead of using strength of dexterity for determining attack and damage rolls
Spellcasting. The artificer is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +9 to hit with spell attacks). The artificer can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): absorb elements, identify, cure wounds, magic missile, thunderwave
2nd level (3 slots): detect thoughts, mind spike, mirror image
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion, Evard's black tentacles, blight
5th level (3 slots): cone of cold, dominate person, modify memory
6th level (1 slot): chain lightning
7th level (1 slot): power word pain
Multiattack The artificer can cast a spell and make a glaive attack.
Magitech Glaive. Melee Attack: +10 to hit, reach 10 ft. one target. Hit: 11 (1d10 + 5) slashing damage.
Counter Defense Whenever to artificer takes damage, it can use its reaction to command its bound construct to make a single weapon attack.
Movement (1 action) The artificer can move up to 30ft to a location that it can see within range.
Resilience (1 action) The artificer can end one spell effect or status condition on themselves.
Quick Strike (1 action) The artificer can make a melee weapon attack.
Cast a spell (2 actions) The artificer can cast a spell.
Description
Arch Artificers are powerful scholars with keen minds devoted to unlocking the secrets of the arcane arts. In the pursuit of these mysteries they have learned to combine the disciplines of magic with the that of technology. This had lead to magnificent creations that attempt to challenge the very limitations of magic itself. Sometimes these creations are dangerous or volatile and sometimes it's the creators themselves that find themselves walking down darks paths to pursue knowledge. Most Arch Artificers are accompanied by one or more constructs of their creation.
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Posted Aug 12, 2025this is sick, fits my big bad perfectly.
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Posted Aug 22, 2025just noticed it is stronger then it is smart. why would it use it's int to attack?