Legendary creature: If Bennet fails a roll he can succeed (3 uses)
Burning Passion: Bennet has a High level of fire skill. all in his party get +2d6 to all attacks that deal fire damage
Good heart: Bennet has is very strong willed and refuses to evil; making him unable to be persuaded to do anything against his beliefs.
Unyielding heart: Bennet cares very much for those of his party and should a party member be about to take a fatal hit he will no matter the distance jump in front and take the damage.
Willful: Bennet is unable to be charmed, stunned, or frightened.
Multi-Attack: Makes 2 longsword attacks and one passion overload
Longsword: Attack with long sword. Range 5ft + 7 to hit 2d6 slashing damage
Passion Overload: Attacks with a flaming sword burning his opponents +6 to hit 2d8 fire damage.
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Fantastic voyage Creates a circle 30ft radius empowering all allies damage by 3d6 and heals by 2d8 for all allies in radius. Expires after 2 rounds (Recharge 1d4 rounds after expiration)
opportunity attack
Legendary Action Uses: 3. Immediately after another creature’s turn, the Bennet can expend a use to take one of the following actions. Bennet regains all expended uses at the start of each of its turns.
Unyielding (Costs 3 Actions). With an unyielding will until the end of the round will not be able to have less than 1 health point.
Aiding dash (costs 1 action): Helping one of his allies bennet can dash up to his speed using a passion overload.
Recharge (costs 1 action): gets rid of one turn of recharge for fantastic voyage
Description
Bennet is a mercenary who loves Adventure; he often travels with his party a with a strong sense of justice will only do as he sees right. He is renowned as a hero all across the land help villages and stopping evil a true legend among mercenaries even if he works for minimal pay.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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