Medium Or Small Humanoid (Human), Lawful Good
Armor Class 16 Natural
Hit Points 210 (20d12)
Speed 40 ft.
STR
13 (+1)
DEX
21 (+5)
CON
22 (+6)
INT
10 (+0)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws CON +10, CHA +9
Damage Resistances Fire
Condition Immunities Charmed, Frightened, Stunned
Senses Passive Perception 16
Languages any
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary creature: If Bennet fails a roll he can succeed (3 uses)

Burning Passion: Bennet has a High level of fire skill. all in his party get +2d6 to all attacks that deal fire damage

Good heart: Bennet has is very strong willed and refuses to evil; making him unable to be persuaded to do anything against his beliefs.

Unyielding heart: Bennet cares very much for those of his party and should a party member be about to take a fatal hit he will no matter the distance jump in front and take the damage.

Willful: Bennet is unable to be charmed, stunned, or frightened. 

Actions

Multi-Attack: Makes 2 longsword attacks and one passion overload

Longsword: Attack with long sword. Range 5ft + 7 to hit 2d6 slashing damage

Passion Overload: Attacks with a flaming sword burning his opponents +6 to hit 2d8 fire damage. 

.

Bonus Actions

Fantastic voyage Creates a circle 30ft radius empowering all allies damage by 3d6 and heals by 2d8 for all allies in radius. Expires after 2 rounds (Recharge 1d4 rounds after expiration) 

Reactions

opportunity attack

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, the Bennet can expend a use to take one of the following actions. Bennet regains all expended uses at the start of each of its turns.

Unyielding (Costs 3 Actions). With an unyielding will until the end of the round will not be able to have less than 1 health point.

Aiding dash (costs 1 action): Helping one of his allies bennet can dash up to his speed using a passion overload.

Recharge (costs 1 action): gets rid of one turn of recharge for fantastic voyage

Description

Bennet is a mercenary who loves Adventure; he often travels with his party a with a strong sense of justice will only do as he sees right. He is renowned as a hero all across the land help villages and stopping evil a true legend among mercenaries even if he works for minimal pay.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

jokerthe14737

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