Armor Class
18
Armored Chasis
Hit Points
32
(5d8 + 8)
Speed
40 ft.
STR
17
(+3)
DEX
15
(+2)
CON
14
(+2)
INT
4
(-3)
WIS
12
(+1)
CHA
6
(-2)
Damage Immunities
Necrotic, Psychic, Radiant
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision, Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Self-Detonation Protocol. Upon this creature reaching 0 hit points, it violently explodes in a 10 ft. circle around itself, forcing all targets to roll a DC 15 Dexterity saving throw or take 2d4 Force + 2d4 Fire damage. If the creature passes the saving throw, the damage is halved.
Actions
Clamp. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target., 3d8 Slashing Damage. When this makes a melee attack, the target must roll a DC 12 Dexterity Saving throw or become restrained for 1 turn.
Description
A small, yet adorable Clockwork Dinosaur made in the image of a Deinoychus. Why did Yoolip want to make Clockwork dinosaurs exactly? Who knows but, you're asking too many questions.