| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 15 | +2 | +2 |
Multiattack. The Wyvern may make two attacks, one with its bite and one with its tail, or it may make one breath attack, recharging after 3 turns.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: +6 (2d8 + 4) piercing damage.
Tail Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: +6 (2d6 + 4) bludgeoning plus (1d6) piercing damage.
Fiery Breath (Recharge 3). The Wyvern exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 32 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Description
One of the more rare specimens found within the Dvergr Mountains, these Wyverns are known to traders and adventures alike that traverse the rocky region through their common nickname "The Red Death", due to their particular coloring and lethality among the many creatures that reside within the Dwarvish lands of Dvergr.
Flying above the ranges of the mountainside, these creatures will aggressively hunt any creatures that it might consider prey. Though voracious predators, they have limited attention spans and will typically not pursue prey that breaks their line of sight for an extended amount of time, often flying away in search of new prey.
Though considered an apex predator within the region that it occupies, Crimson Wyverns are often sought after by seasoned adventurers for their prized hides laden with fire-resistant scales, and various other parts that can be sold for a large sum of gold.
Though they can be fruitful for groups of adventurers to hunt, their dens are often filled with the bones & armaments of foolish unprepared parties that have attempted to cross these dangerous creatures.
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