Small Beast, Chaotic Good
AC 20 WILL POWER    Initiative +10 (20)
HP 104990 (9999d20)
Speed 60 ft., moves by jumping
Mod Save
STR 30 +10 +19
DEX 30 +10 +19
CON 30 +10 +19
Mod Save
INT 30 +10 +19
WIS 30 +10 +19
CHA 30 +10 +19
Skills Perception +2
Resistances All
Immunities Bludgeoning, Piercing, and Slashing from Magical Weapons; All damage from spells, Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bludgeoning damage from falling; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses Blindsight Up to 99999999 ft., Passive Perception 18
Languages All
CR 30 (XP 155,000, or 155,000 in lair; PB +9)
Traits

Agile. The yeek doesn’t provoke Opportunity Attacks when it moves out of an enemy’s reach.

Actions

MEGA JUMP. Melee Attack Roll: +999, reach 20 ft. Hit: 40d20 Bludgeoning damage

Bonus Actions

LASER OF DEATHRanged Attack Roll +999, reach 70 ft. Hit: 99999d20 Necrotic damage

Description

Yeeks are skittish, passive creatures that jump around open spaces and are commonly found in groups. 

Yeeks are colorful, round, squat, roughly  Slugcat-sized creatures with two stretchy tails, a pair of powerful legs, and two large, round eyes. Each of their tails have a single brightly colored stripe partway along their length and end in a round 'club' of the same color. Their two tails have different lengths, although this is not always evident due to their elasticity and constant motion. They may have spines on their backs, which can be sharp or clubbed.

In the dark, a Yeek's body turns black, and their eyes turn bright red. The tips of their tails maintain the same bright color that they have during the day.

 THIS ONE IS ALMIGHTY THOUGH

Habitat: ForestGrasslandPlanar (Feywild)

Wyatt__87

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