Gargantuan Monstrosity, Neutral
Armor Class 27 Natural armour
Hit Points 686 (33d20 + 340)
Speed 35 ft., Swim 30 ft., Burrow 30 ft.
STR
30 (+10)
DEX
8 (-1)
CON
21 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +19, CON +14
Damage Immunities Bludgeoning, Piercing, and Slashing from Magical Weapons
Condition Immunities Charmed, Frightened, Petrified
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/day). If Anguirus fails a saving throw, he can choose to succeed instead.

Siege Monster. Anguirus deals double damage to buildings.

Actions

Multiattack. Anguirus can attack twice with bite and once with claws.

Claws. Melee Weapon Attack: +18 to hit, reach 20 ft., 1 target. Hit: 70 (14d8 + 10) slashing damage. 

Bite. Melee Weapon Attack: +18 to hit, reach 20 ft., 1 target. Hit: 46 (8d8 + 10) piercing damage. A creature hit by this attack is grappled (escape DC 21). Godzilla can only grapple 1 creature at a time.

Frightening Presence (Recharge 6). Any creature within 150ft. of Anguirus must succeed a DC 21 wisdom saving throw or be frightened for 1 minute. A frightened creature can re-roll the save at the start of their turn.

Legendary Actions

Anguirus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anguirus regains spent legendary actions at the start of its turn.

Spiked Tackle (Costs 3 Actions). Anguirus moves up to its full movement speed in a straight line. Any creature in range must succeed a DC 24 Dexterity saving throw or take 20d6 piercing damage and fall prone.

TheLakeGuardian

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