Mantis Reflexes. Zorak has advantage on Dexterity saving throws against effects he can see (such as traps and spells).
Menacing Presence. When a creature starts its turn within 10 feet of Zorak, it must make a DC 15 Wisdom saving throw or be frightened until the start of its next turn.
Multiattack. Zorak makes two attacks: one with his Bite and one with his Claw.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 21 (3d10 + 5) piercing damage.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
Hit: 18 (3d8 + 5) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until the grapple ends, Zorak cannot use this claw on another target.
Description
You watch in horror as the druid’s body twists and bulges, bones cracking like dry twigs as their flesh peels back in long, sinewy strips. Their arms snap and elongate, fingers curling inward until they fuse into brutal, serrated claws. Their eyes balloon outward, glowing an eerie, stomach-churning yellow, while their mouth splits open, mandibles clicking and chittering like an overexcited cockroach.
Then comes the worst part—the wings.
Thin, veiny, and shimmering with a sickly green translucence, they burst from their back with a wet, sucking sound, unfolding like something that’s been festering in a too-tight cocoon. The creature—no, the thing—now stands twice as tall, its head twitching in unnatural jerks as it locks onto you, mandibles clicking in what might be laughter.
"Ah, hells," you mutter, taking a cautious step back. "It talks, doesn’t it?"
And then, in a smug, buzzing voice, it speaks.
“Greetings, puny mortal.”
Previous Versions
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3/3/2025 8:00:35 PM
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