| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 8 | −1 | −1 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 16 | +3 | +3 |
| CHA | 4 | −3 | −3 |
False Appearance. If the corpsekelp is motionless at the start of combat, it has Advantage on it's Initiative roll. Moreover, if a creature hasn't observed the corpsekelp move or act, that creature must succeed on a DC 16 Intelligence (Investigation) check to discern that the corpsekelp is animate.
Multiattack. The corpsekelp makes two Slam attacks and uses Lure.
Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6+3) Bludgeoning damage, and if the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). Until this Grapple ends, the corpsekelp can't use Slam against another target, and the target takes 5 (2d4) piercing damage at the start of each of it's turns.
Lure. Wisdom Saving Throw: DC 13, one creature the corpsekelp can see within 50 ft. of it that can also see the corpsekelp. Failure: The target uses it's Reaction to move up to it's Speed, avoiding danger, and moving as close as it can to the corpsekelp. Success: The target is immune to all corpsekelps' Lure for 24 hours.
Description
Corpsekelp refers to a variety of carnivorous saltwater plants related to common seaweeds and seagrasses. These plants can resemble a forest of long, brown kelp strands with flat foliage and air-filled bulbs, or they might appear as patches of vibrant green seagrass. Corpsekelp feed on animal tissue it contacts directly, stretching and shifting its fronds to reach nearby sources of food. When a complete corpse settles close enough, the corpsekelp consumes the flesh and begins to grow through the remains, animating the body and granting the corpsekelp enhanced mobility.
Once a corpsekelp animates a creature, it relies on ambushing nearby prey. Motionless, it blends in with surrounding plant life, making it difficult to detect. When a creature draws near, the corpsekelp lashes out, trying to ensnare its prey while its tendrils embed in the creature's skin and begin feeding.
Most corpsekelp are too small to animate creatures larger than Medium size, favoring bodies that can easily capture prey. There are tales of ancient corpsekelp capable of animating larger corpses, or even multiple corpses simultaneously. Roll on or choose a result from the Animated Corpse table below to inspire the appearance of a creature animated by corpsekelp.
Animated Corpse
| d10 | The Corpsekelp has Animated a... |
| 1 | Dwarf with broken manacles on one hand. |
| 2 | Elf wearing a frayed wedding dress. |
| 3 | Gnoll missing part of it's face. |
| 4 | Halfling wearing rusty armor. |
| 5 | Half-dragon adorned with medals. |
| 6 | Human wearing a metal mask. |
| 7 | Kobold with tattered wings. |
| 8 | Merfolk with a severed tail. |
| 9 | Orc with a dagger in its back. |
| 10 | Sahuagin with four arms. |
Comments