Huge Dragon, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 235 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +6, CON +13, WIS +7, CHA +11
Skills Perception +13, Stealth +6
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Fire, Necrotic
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Akregon fails a saving throw, it can choose to succeed instead.

Actions

Absorbing Grasp.reach 5 ft., one target. Akregon attempts to grab and absorb a creature into its body. The creature must succeed on a DC21 strength saving throw or find some other means of escape amenable to the DM. After three turns, the creature is absorbed into Akregon, who gains 3D6 HP.

Abyssal Mist. Akregon emits a fetid black mist in a 60-foot sphere around itself. Any creature in range makes a DC16 Constitution saving throw, taking 31 (9D6) necrotic damage on a failed save, or half as much on a successful one. Creatures that fail the Constitution saving throw are also Blinded. 

Multiattack. Akregon makes four attacks: two with its bite (one per head) and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Black Flame Breath (Recharge 5–6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) necrotic damage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2025 9:57:00 AM
2
1
--
Coming Soon

Habitat: HillMountain

Syldaren

Comments

Posts Quoted:
Reply
Clear All Quotes