| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 18 | +4 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 15 | +2 | +4 |
| CHA | 17 | +3 | +5 |
Voices of the Dead. The Warunas Outcast only repeats voices of the dead. It tends to repeat the last words of people who died on battlefields or remain silent. A creature that hears the sound can tell they are imitations on a successful DC 14 Wisdom (Insight) check.
Mysterious Death. After a Warunas Outcast's Hit Points are reduced to 0, it falls to the ground. But the moment someone tries to touch it or looks away for a moment, it turn into a pile of black feathers.
Innate Spellcasting. The Warunas Outcast's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material or somatic components:
At Will: minor illusion, chill touch, hex, knock
3/day each: charm person, darkness, see invisibility
1/day: hypnotic pattern
Cursed Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 11 (2d10) necrotic damage.
Whispers of Death. Each creature within 60 feet that can see the lantern of the Warunas Outcast must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the roll to end the condition at the end of each of their turns.
Feeling Life. As a bonus action, the Warunas Outcast can magically remember the life force of a creature. It always knows in which direction the creature is, as long as it is on the same plane of existence.
Description
Aguide of the wandering souls that have lost their path or another monstrosity that escaped from Dragsan laboratories?
A humanoid creature with the face of a crow and birdlike fluff on the back. Seemingly blends with the shadows from which it emerges. Always alone. Always holding a lantern, casting an ominous, dim glow. As if even the light refused to reveal the creature's silhouette.
Myths and truth are mixed around this creature. It is rarely seen, but whenever one spots it, death follows. Be it a fresh battle between Kutauri and Dragsa armies, with fallen scattered on the ground, or a village ravaged by bandits. That’s why people of Dragsa associate it with bad omens—it's the harbinger of death. The Kril, on the other hand, says that the Warunas Outcast must be a wandering spirit itself, looking for something in this world. Meanwhile, the citizens of Woodhaven say that the creature is just a monster who escaped from the Dragsa laboratories. Most likely feeding on the corpses as a scavenger. Who knows what horrors still lurk in their dungeons…
The truth still eludes us, but we can be sure it is real. Among the eyewitnesses, there were some brave enough—or stupid enough, depending on who you ask–to try to capture it. The creature fought back. With fast and precise strikes, it cuts the opponents lightly and then moves to the defense. It doesn't last long, as the victims faint soon after from some kind of poison or magic, I presume.
Comments