| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 16 | +3 | +5 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 12 | +1 | +1 |
Stone’s Endurance (Recharges on Short Rest): As a reaction, Vaelin can reduce the damage of an attack that hits him by 1d12 + 3.
Seismic Strikes (Monk Unarmed Strikes): Vaelin’s unarmed strikes count as magical and deal 1d8 bludgeoning damage.
Multiattack. Vaelin makes two unarmed strikes or one Shattering Palm attack.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.
Shattering Palm (Recharge 5-6).
Vaelin channels the force of the earth into his palm, striking with tremendous impact. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) bludgeoning damage, and the target must make a DC 13 Strength saving throw or be knocked prone.
Earthbind Grip (Reaction – Once per round).
When a creature within 5 feet of Vaelin tries to move away, he lashes out, forcing them to make a DC 13 Strength save. On a failure, they are grappled (Escape DC 13) and their speed is reduced to 0 until they break free. On a success, their movement is halved for the turn.
Vaelin can take up to two legendary actions at the end of another creature’s turn.
Unyielding Strike. Vaelin makes an unarmed strike against a target within range.
Shockwave Stomp (Costs 2 Actions, Recharge 5-6).
Vaelin slams his foot into the ground, sending a shockwave in a 10-foot radius. All creatures in range must make a DC 13 Strength save or be knocked prone and take 7 (2d6) bludgeoning damage.
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