Medium or Small Humanoid (Monk), Lawful Evil
AC 15 Unarmored Defense    Initiative +3 (13)
HP 75 (10d8 + 30)
Speed 30 ft.
Mod Save
STR 16 +3 +5
DEX 16 +3 +5
CON 16 +3 +3
Mod Save
INT 12 +1 +1
WIS 14 +2 +4
CHA 12 +1 +1
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Prone
Senses Tremorsense 15 ft; Passive Perception 14
Languages Common, Terran
CR 4 (XP 1,100; PB +2)
Traits

Stone’s Endurance (Recharges on Short Rest):  As a reaction, Vaelin can reduce the damage of an attack that hits him by 1d12 + 3.

Seismic Strikes (Monk Unarmed Strikes):  Vaelin’s unarmed strikes count as magical and deal 1d8 bludgeoning damage.

Actions

Multiattack. Vaelin makes two unarmed strikes or one Shattering Palm attack.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.

Shattering Palm (Recharge 5-6).
Vaelin channels the force of the earth into his palm, striking with tremendous impact.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 3) bludgeoning damage, and the target must make a DC 13 Strength saving throw or be knocked prone.

Reactions

Earthbind Grip (Reaction – Once per round).
When a creature within 5 feet of Vaelin tries to move away, he lashes out, forcing them to make a DC 13 Strength save.  On a failure, they are grappled (Escape DC 13) and their speed is reduced to 0 until they break free. On a success, their movement is halved for the turn.

Legendary Actions

Vaelin can take up to two legendary actions at the end of another creature’s turn.

Unyielding Strike. Vaelin makes an unarmed strike against a target within range.

Shockwave Stomp (Costs 2 Actions, Recharge 5-6).
Vaelin slams his foot into the ground, sending a shockwave in a 10-foot radius.  All creatures in range must make a DC 13 Strength save or be knocked prone and take 7 (2d6) bludgeoning damage.

Habitat: Any

faze4guru

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