Mod | Save | ||
---|---|---|---|
STR | 14 | +2 | +2 |
DEX | 6 | -2 | -2 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 6 | -2 | -2 |
CHA | 4 | -3 | -3 |
Amorphous. The slime can move through a space as narrow as 1 inch without expending extra movement to do so.
Spider Climb. The slime can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Corrosive Form. A creature that touches the slime or hits it with a melee attack while within 5 feet of it takes 2 (1d4) Acid damage. Any nonmagical weapon made of metal or wood that hits the slime corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the slime is destroyed after dealing damage.
Pseudopod. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Acid damage.
Description
Monster Equivalent of Training Wheels
Green Slimes are often a starting point for new adventurers, representing the lowest rung on the monster totem pole. If you've got low self-esteem (or just can't find anything better), this is the familiar for you! Just make sure you stock up on plenty of wet wipes.
Comments