Small Ooze, Unaligned
AC 11    Initiative -2 (8)
HP 11 (2d6 + 4)
Speed 20 ft., climb 20 ft.
Mod Save
STR 14 +2 +2
DEX 6 -2 -2
CON 14 +2 +2
Mod Save
INT 2 -4 -4
WIS 6 -2 -2
CHA 4 -3 -3
Resistances Acid, Lightning
Senses Blindsight 60 ft., Passive Perception 8
Languages --
CR 1/8 (XP 25; PB +2)
Traits

Amorphous. The slime can move through a space as narrow as 1 inch without expending extra movement to do so.

Spider Climb. The slime can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Corrosive Form. A creature that touches the slime or hits it with a melee attack while within 5 feet of it takes 2 (1d4) Acid damage. Any nonmagical weapon made of metal or wood that hits the slime corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the slime is destroyed after dealing damage.

Actions

Pseudopod. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Acid damage.

Description

Monster Equivalent of Training Wheels

Green Slimes are often a starting point for new adventurers, representing the lowest rung on the monster totem pole. If you've got low self-esteem (or just can't find anything better), this is the familiar for you! Just make sure you stock up on plenty of wet wipes.

Habitat: Any

Treasure:  None

Razmus

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