Momentum. Each 10ft a bumper car moves without stopping the more momentum it earns. This makes bumps more powerful. max of +10.
aka when a bumper car hits another bumper car they both attack each other.
Crash. Whenever a bumper car is pushed into a wall or drives into it, it takes (momentum# d6 bludgeoning) if it is bumped into a wall it takes damage based off how much momentum it had right before it got hit. If it is hit into a wall while having more to be pushed (ex, 10 ft from the wall, get hit 15ft into it) you will bounce of the wall and have all momentum canceled.
Scrape. When a bumper car passes another bumper car or wall while being within 5ft of it (aka moves past it while being close enough to bump into it but not a direct collision) takes ( your momentum# bludgeoning dmg)
Steering. after the bumper car chooses a direction it turns to that direction, it can only move either directly in front of it or 1 square to the side of the front without stopping. (ex it goes north, it can now go north, northwest, and northeast). if it moves in a diagonal direction it will turn that way allowing the car to turn.
it takes 5ft of the car moving diagonally in one direction for the car to change which direction its facing.
the car can also choose to stop, cancel momentum, and then choose which direction it wants to start in.
Spells. The car is a spellcaster, it can use any stat to cast (all spells and cantrips aren't upcast)
At will: ray of frost, lightning lure, thunderclap
slots 3: magic missile, cloud of daggers, witch bolt, silvery barbs,
slots 2: grease, shield, scorching ray
slots 1: lightning bolt, summon beast
Arcane field. when a creature is within 15ft of you they have a -1 to all saves
Bump. melee attack. 5ft range. +5 to hit. 10 (2d8+{total momentum}) Bludgeoning. the target is pushed 5ft away from the car. you lose all momentum after this unless the bumper car you hit is knocked to 0hp, then you only lose 1 momentum.
if it misses you move past the target at out of their way
If you have 5 momentum then they get pushed 10ft and you only lose 3 momentum.
if you have 8 momentum then they get pushed 20ft and you only lose 4 momentum
if you have 10 momentum then they get pushed 30ft and you lose no momentum.
This attack can use any stat
if this attack uses str then do +1 d6 of crash dmg to them if they crash from this hit
if this attack uses dex then start with +1 momentum after bumping
if this attack uses con then take -1 bump and crash dmg until the end of your turn
if this attack uses int then it ignores any minus's to dmg (ex con attack)
if this attack uses wis then block any bonus they get after the attack (ex dex attack)
if this attack uses cha then do +2 dmg
Comments