Medium Humanoid (Elf), Lawful Neutral
Armor Class 13 Wheelchair + Leather Armor
Hit Points 23 (6d8)
Speed 30 ft., 5 w/o wheelchair
STR
8 (-1)
DEX
10 (+0)
CON
11 (+0)
INT
18 (+4)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws INT +6
Skills History +6, Insight +4, Investigation +8, Perception +6
Senses Passive Perception 20
Languages Common, Elvish, Gnomish, Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Alanik has advantage on saving throws against being charmed, and magic can't put him to sleep.

Investigative Talent. When Alanik makes an Investigation (Intelligence) check, he can treat a d20 roll of 9 or lower as a 10. Additionally, Alanik can use his Intelligence modifier when making ranged weapon attacks.

Pinpoint Attack (1/Turn). Alanik deals an extra 7 (2d6) damage when he hits a target with a weapon Attack.

Actions

 

Flintlock. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 1d10+4 piercing damage.

Tactical Coverage. Alanik can press a button to drop a 5-foot square of ball bearings or caltrops from a back compartment on his wheelchair.

 

Bonus Actions

Eye for Detail. Alanik can make a Perception (Wisdom) or Investigation (Intelligence) check as a bonus action.

Reactions

Partners. When Arthur Sedgewick is reduced to 0 hit points, Alanik can make 2 flintlock attacks at a creature within range.

Monster Tags: NPC

Habitat: Urban

WilloftheNorth

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