| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 20 | +5 | +5 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Eradication. Only 25% of the Avatar of the Void's attack damage is healable as long as it is alive. If something is killed or destroyed by the Avatar of the Void, it is "Eradicated" and permanently dissapears.
Dark Mirror Shards. Each time the Avatar of the Void is attacked, return 10% of the damage to the attacker. if the attacker's position is unknown, it is returned to the closest target.
Curse of Oblivion. The next attack dealt to the Avatar of the Void is dodged. This is done once every three turns.
Curse of Negation. When a magic ability/spell is used on the Avatar of the Void after this action was made, the user of the magic ability forgets how to and cannot use it for the rest of the fight. If, after three turns, the ability isn't triggered, it is cancelled. Has a one-turn cooldown.
Void Rift. Opens a 15 ft. crack in the ground in front of the Avatar of the Void, targets in a 4 ft. range of it start getting pulled towards it every turn. If something falls into the crack, it has one turn to escape before getting eradicated. (See "Eradication" trait.) Has a four-turn cooldown.
Circle of the Void. Makes a 10 ft. area around the Avatar of the Void glow purple. Entering this area deals 100 damage each turn you spend in it. Has a five-turn cooldown and can only be used twice in a fight.
Void Gate. Creates a gateway to the Void under the target, every turn, the target takes 50 damage until the gateway is banished. Void gates only last 1d6 turns. Has a two-turn cooldown.
Description
Avatars of the Void are black, murky shadows created to serve one's will. Their upper body is a large purple orb, contained in a black, tore-up "skin". It is sustained by black thin tentacles that fuse with the ground and allow it to slide on any surface. it's upper body is covered in larger black tentacles.
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