Medium Humanoid (Human), Any Neutral Alignment
Armor Class 16 Natural Armor
Hit Points 120 (10d10 + 40)
Speed
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +7, DEX +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Gear Two Cattleman Revolvers (one representing high honor, the other representing low honor)
Senses Passive Perception 15
Languages Speaks Common and understands Thieves' Cant.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

 

  • Sharpshooter: Arthur has a +2 bonus to attack rolls with ranged weapons.

  • Dual Wielder: Arthur can wield two revolvers at once and makes two attacks when using them.

  • Hardened Survivor: Arthur has advantage on saving throws against being frightened and can resist difficult terrain.

 

 

Actions
  • Multiattack: Arthur makes two melee attacks or two revolver attacks.

  • Melee Attack: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 4 bludgeoning damage.

  • Revolver Attack: Ranged Weapon Attack: +8 to hit, range 30/90 ft., one target. Hit: 1d10 + 4 piercing damage.

  • Dead Eye (Recharge 5-6): Arthur can use his action to mark up to three targets he can see within 60 feet. He makes one revolver attack against each target with advantage.

 

Bonus Actions
  • Quick Draw: Arthur can draw or stow two one-handed weapons.

 

Reactions
  • Bullet Dodge: When hit by a ranged attack, Arthur can use his reaction to halve the damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Arthur Morgan is a rugged and resourceful outlaw known for his sharpshooting skills and survival instincts. Depending on his honor, he may be seen as a hero or a villain, but his abilities and tenacity make him a formidable opponent in any encounter.

Gear

  • Medium Coin Pouch, Survival Gear, Personal Letters

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertGrasslandHillSwamp

AvatarLeo321

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