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Sharpshooter: Arthur has a +2 bonus to attack rolls with ranged weapons.
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Dual Wielder: Arthur can wield two revolvers at once and makes two attacks when using them.
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Hardened Survivor: Arthur has advantage on saving throws against being frightened and can resist difficult terrain.
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Multiattack: Arthur makes two melee attacks or two revolver attacks.
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Melee Attack: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 4 bludgeoning damage.
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Revolver Attack: Ranged Weapon Attack: +8 to hit, range 30/90 ft., one target. Hit: 1d10 + 4 piercing damage.
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Dead Eye (Recharge 5-6): Arthur can use his action to mark up to three targets he can see within 60 feet. He makes one revolver attack against each target with advantage.
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Quick Draw: Arthur can draw or stow two one-handed weapons.
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Bullet Dodge: When hit by a ranged attack, Arthur can use his reaction to halve the damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Arthur Morgan is a rugged and resourceful outlaw known for his sharpshooting skills and survival instincts. Depending on his honor, he may be seen as a hero or a villain, but his abilities and tenacity make him a formidable opponent in any encounter.
Gear
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Medium Coin Pouch, Survival Gear, Personal Letters
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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