Medium Undead, Neutral Evil
AC 12    Initiative +1 (11)
HP 64 (10d8 + 20)
Speed 20 ft.
Mod Save
STR 17 +3 +3
DEX 12 +1 +1
CON 16 +3 +3
Mod Save
INT 5 -3 -3
WIS 13 +1 +3
CHA 8 -1 -1
Skills Stealth +8
Immunities Acid, Poison; Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the zombie mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Previous Versions

Name Date Modified Views Adds Version Actions
3/5/2025 5:01:18 PM
4
1
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Coming Soon

Monster Tags: Shapechangerundead

Habitat: UnderdarkUrban

CatStandish

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