Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (Weave Mesh, -3dmg ballistic)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Skills Intimidation +5, Perception +4, Stealth +5
Gear Weave Mesh, Steel Bat (Or any adequate Melee weapon), Machine Pistol OR Sawed-Off Shotgun, 3 knives, pack of cigarettes, a bottle or can of disgusting alcohol
Senses Passive Perception 14
Languages Common, Undercommon, Thieves Cant
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Thug has advantage on an attack roll against a creature if at least one of the Thug 's allies is within 5 feet of the creature and the ally isn't incapacitated.

Brute. A melee weapon deals one extra die of its damage when the Thug hits with it (included in the attack).

Actions

Multiattack. The Thug makes two melee attacks.

Steel Bat. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 +3) bludgeoning damage or 14 (2d10 +3) bludgeoning damage if wielded with two hands.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d4 +3) bludgeoning damage.

Machine Pistol. Ranged Weapon Attack, Misfire (2), Ammo (20): +3 to hit, range 50/150 ft., one target. Hit: 8 (2d6+1) ballistic damage. Instead of attacking with this weapon, the wielder may fire a Burst Fire. Each creature in a 10ft cute within 150ft of the wielder must make a DC 11 Dexterity Saving throw or take the weapons damage. This action uses ten pieces of ammunition. Targets within long range of this weapon (50-150ft) have advantage on the saving throw.

Sawed-Off Shotgun. Ranged Weapon Attack, Misfire (2), Ammo (2): +3 to hit, range 20/60 ft., one target. Hit: 10 (2d8+1) ballistic damage. Instead of attacking with this weapon, the wielder may fire a Doubling Attack. Each creature in a 15ft cone in front of the wielder must make a DC 11 Dexterity Saving throw or take the weapons damage. This action uses all the ammunition. Targets within 5ft of this weapon have disadvantage on the saving throw.

Bonus Actions

Agressive. As a bonus action, the Thug can move up to its speed toward a hostile creature it can see.

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Monster Tags: NPC

Habitat: Urban

PurpleBrim

Comments

Posts Quoted:
Reply
Clear All Quotes