Multiattack. The Bloom Mother makes three attacks: one with her Vine Lash and two with her Thorn Whip.
Vine Lash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Thorn Whip. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Spore Burst (Recharge 5-6). The Bloom Mother releases a burst of toxic spores in a 20-foot radius. Each creature in that area must make a DC 16 Constitution saving throw, taking 27 ;{"diceNotation":"6d8","rollType":"damage","rollAction":"Spore Burst","rollDamageType":"poison"}[/rollable] poison damage on a failed save, or half as much damage on a successful one.
Lair and Lair Actions
On initiative count 20 (losing initiative ties), the Bloom Mother can take a lair action to cause one of the following effects:
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Entangling Vines. Vines erupt from the ground in a 20-foot radius centered on a point the Bloom Mother can see within 120 feet of her. Each creature in that area must succeed on a DC 15 Strength saving throw or be restrained by the vines until the end of its next turn.
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Summon Spore Fighters. 1d4 Frostspores appear each 3rd round to assist the Bloommother.
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Blossom Burst. The Bloom Mother causes flowers to bloom and release a burst of pollen in a 20-foot radius centered on a point she can see within 60 feet of her. Each creature in that area must succeed on a DC 14 Wisdom saving throw or be charmed by the Bloom Mother until the end of its next turn.
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