Large Plant, Neutral
Armor Class 5
Hit Points 102 (12d10 + 36)
Speed 5 ft.
STR
18 (+4)
DEX
8 (-1)
CON
17 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws CON +6, INT +3
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Frightened
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The Bloom Mother makes three attacks: one with her Vine Lash and two with her Thorn Whip.

Vine Lash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Thorn Whip. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Bonus Actions

Spore Burst (Recharge 5-6). The Bloom Mother releases a burst of toxic spores in a 20-foot radius. Each creature in that area must make a DC 16 Constitution saving throw, taking 27 ;{"diceNotation":"6d8","rollType":"damage","rollAction":"Spore Burst","rollDamageType":"poison"}[/rollable] poison damage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), the Bloom Mother can take a lair action to cause one of the following effects:

  1. Entangling Vines. Vines erupt from the ground in a 20-foot radius centered on a point the Bloom Mother can see within 120 feet of her. Each creature in that area must succeed on a DC 15 Strength saving throw or be restrained by the vines until the end of its next turn.

  2. Summon Spore Fighters. 1d4 Frostspores appear each 3rd round to assist the Bloommother.

  3. Blossom Burst. The Bloom Mother causes flowers to bloom and release a burst of pollen in a 20-foot radius centered on a point she can see within 60 feet of her. Each creature in that area must succeed on a DC 14 Wisdom saving throw or be charmed by the Bloom Mother until the end of its next turn.

 

Monster Tags: Fungus

Treasure:  Individual

Getwerkid

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