| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 13 | +1 | +1 |
Multiattack. The priest makes two attacks, using Mace or Necrotic Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Necrotic damage.
Necrotic Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Necrotic damage.
Channel Negative Energy (Recharge 6). Living creatures within 15 feet of the cultist must make a DC 13 Constitution saving throw or take 3d6 necrotic damage. Any undead in the area regain 3d6 hit points.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Divine Aid (3/Day). The priest casts Bane, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
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