Medium or Small Humanoid (Cleric), Neutral Evil
AC 13    Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 13 +1 +1
WIS 16 +3 +3
CHA 13 +1 +1
Skills Medicine +7, Perception +5, Religion +5
Gear Chain Shirt, Holy Symbol, Mace, silver holy symbol of Urgathoa
Senses Passive Perception 15
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Actions

Multiattack. The priest makes two attacks, using Mace or Necrotic Flame in any combination.

Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Necrotic damage.

Necrotic Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Necrotic damage.

Channel Negative Energy (Recharge 6). Living creatures within 15 feet of the cultist must make a DC 13 Constitution saving throw or take 3d6 necrotic damage. Any undead in the area regain 3d6 hit points.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:

At Will: Light, Thaumaturgy
1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day). The priest casts Bane, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Habitat: Any

Jeffalo

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