Able Physician. When Arthur makes a Medicine (Wisdom) check, he can treat a d20 roll of 7 or lower as an 8. Additionally, when Arthur uses a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point
Persistent (2/Day). Arthur can take one additional action on his turn that is not the Attack action and can only do so once on the same turn.
Healing Salve (3/Day). A creature of Arthur’s choice within 5 ft. regains 1d6+6 hit points.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.
Field Medic. Arthur can make a Medicine (Wisdom) check as a bonus action.
Partners. When Alanik Ray is reduced to 0 hit points, Arthur moves up to his speed towards Alanik without provoking opportunity attacks.
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