Medium Humanoid (Human), Neutral Good
Armor Class 14 Studded Armor
Hit Points 32 (6d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +5
Skills Athletics +4, Medicine +6, Persuasion +5
Senses Passive Perception 16
Languages Common, Elvish Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Able Physician. When Arthur makes a Medicine (Wisdom) check, he can treat a d20 roll of 7 or lower as an 8. Additionally, when Arthur uses a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point

Persistent (2/Day). Arthur can take one additional action on his turn that is not the Attack action and can only do so once on the same turn.

 

Actions

Healing Salve (3/Day). A creature of Arthur’s choice within 5 ft. regains 1d6+6 hit points.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.

Bonus Actions

Field Medic. Arthur can make a Medicine (Wisdom) check as a bonus action.

Reactions

Partners. When Alanik Ray is reduced to 0 hit points, Arthur moves up to his speed towards Alanik without provoking opportunity attacks.

Monster Tags: NPC

Habitat: Urban

WilloftheNorth

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