Small Beast, Unaligned
AC 14    Initiative +4 (14)
HP 55 (10d6 + 20)
Speed 40 ft.
Mod Save
STR 13 +1 +1
DEX 19 +4 +4
CON 14 +2 +2
Mod Save
INT 3 -4 -4
WIS 6 -2 -2
CHA 8 -1 -1
Resistances Necrotic, Poison
Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
CR 0 (XP 10; PB +2)
Traits

Charge. If the jackelope moves at least 20 feet straight toward a target and then hits it with its Gore attack on the same turn, the target is knocked Prone.

Diseased. The jackelope has a highly contagious disease. Constitution Saving Throw: DC12, if a creature consumes any part of the jackelope, touches the corpse, or is hit with a Bite or Claw attack,. Failure: Poisoned. A creature can repeat the saving throw whenever they finish a Long Rest, ending the condition on a success.

Actions

Multiattack. The jackelope makes two attacks: one Bite and one Claw. It may replace one of these with Gore.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d6 + 4) Slashing damage.

Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (1d8 + 1) Bludgeoning damage.

Description

Even more Unstable than a Normal Jackelope

Rabid Jackelopes look like diseased rabbits with sharpened antlers bolted to their skull. They are herbivores, so their vicious attacks are more about fun than survival. They gore, bite, and slash anyone nearby, spreading a terrible virus.

Habitat: Forest

Treasure:  None

Razmus

Comments

Posts Quoted:
Reply
Clear All Quotes