Medium Monstrosity, Chaotic Evil
Armor Class 15 (Natural, shield)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Intimidation +2, Stealth +6, Survival +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the Beastman hits with it (included in the attack).

Heart of the Beast. The Beastman has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Surprise Attack. If the Beastman surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. The Beastman makes two melee attacks.

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage at range.

Horns/Bite. Melee Attack: +5 to hit, reach 5ft. One target Hit: 9 (2d6 + 3) piercing damage.

Description

Beastlords carry themselves with swaggering confidence, revelling in their own superiority over lesser beasts. Their thick, hairy skulls are crowned with magnificent sets of horns as sharp and hard as any blade, and their robust and heavily-thewed bodies are covered with scar tissue and crudely rendered tattoos.

Many Beastmen champions bear a reward or Gift of Chaos, setting them apart from the rest of the herd. The threat of violence is implicit in their every gesture. A Beastlord commands such an impressive aura that he commands not one, but several warherds under his command, for it is a common ritual for all Wargors to compete each other in deadly duels to see who shall lead the herd on the warpath.

When battle is joined, the Beastlords lead the warherd from the front, usually accompanied by a retinue of his most vicious Bestigors. Experts in single combat, they seek out the leaders of the enemy armies, taking brutal satisfaction in smashing the warriors of lesser races into the dirt and taking their heads as grisly trophies. By slaying the leaders of the foe the Beastlords not only prove their supremacy over the civilised races but also gain the notice of the Dark Gods themselves.

Habitat: ForestGrassland

JohnTrott

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