Medium Dragon, Lawful Good
AC 17 (natural armor)    Initiative +0 (10)
HP 45 (6d8 + 18)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 19 +4 +4
DEX 10 +0 +2
CON 17 +3 +5
Mod Save
INT 12 +1 +1
WIS 11 +0 +2
CHA 15 +2 +4
Skills Perception +4, Stealth +2
Resistances Fire
Immunities Cold
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic, Infernal
CR 4 (XP 1,100; PB +2)
Traits

Innate Spellcasting. Andavariel's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components.

At will: guidance, resistance, light

3/day each: cure wounds, hellish rebuke, inflict wounds

1/day: mass healing word

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons (Recharge 5–6). Andavariel uses one of the following breath weapons.

Cold Breath. Andavariel exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. Creatures in the area who fail the saving throw also have their speed reduced by 10 feet for one minute.

Fire Breath. Andavariel exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. Andavariel exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
3/6/2025 4:04:44 AM
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1
1
Coming Soon
Darth_Octo

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