invisibility: the charger can become almost entirely Invisibility (only part that doesn’t become invisible is the chest fur) this ability lasts for 10 minutes
Charge: the charger picks a target within 20ft and charges the target must succeed a dex save of 14 or be knocked prone and pinned by the charger.
Pouch: the charger has a small pouch hidden in its chest fur like that of a kangaroo which it likes to hide shiny objects in
Bite: the charger attempts to bite a creature. On a hit the charger does 2d10 peirceing.
Hooves: the charger attempts to hit the target with their hooves on a hit the target takes 2d8 bludgeoning damge.
Prance: the charger picks a target it can see within 20ft and prances about the target must succeed a charisma save of 12 or be charmed until the end chargers next turn.
Description
These monsters come out at night and for a couple of reasons. These reasons being they don't like sunlight and their hunting strategy relying on darkness. They have thick skin and white chest fur that glows at night. By using their Invisibility and glowing chest fur they dance about creating a floating orb like effect.
This effect is used to create curiosity and lure in prey once prey is with in range the charger charges the target and uses its curved horns pining it and striping flesh off with its beak.
Appearance: chargers are bulit for speed they have lean bodies. They green in color and have 3 black stripes on their back. They have 2 tails wich help them balance when charging.
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