Armor Class
10
Hit Points
5
(1d8 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
11
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common, Primordial Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Unending Breath. The Commoner can hold their Breath Indefinitely while Not Incapacitated.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Mingle with the Wind (1/Day). The Commoner Casts Levitate DC 11 (Constitution is their Spellcasting Ability.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments