| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 18 | +4 | +4 |
| CHA | 8 | −1 | −1 |
Ethereal Sight. The Ancestor Spirit can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The Ancestor Spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Spirit's Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) necrotic damage.
Ancestor's Rage. The Ancestor Spirit enters a Rage. Whilst raging, all attacks deal an additional 5 necrotic damage. As part of the rage, the spirit rushes the nearest hostile creature and makes a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) necrotic damage.
Ancient Knowledge. The Ancestor Spirit may have knowledge on creatures which are unknown to you. Make a WISDOM check, if the result is equal to or higher than 8 + the creatures CR, you may learn one weakness, ability, or statistic regarding the creature. This information is spoken directly to you telepathically.
Description
A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.
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