Medium Undead, Any Alignment
AC 15    Initiative +2 (12)
HP 36 (8d8)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 18 +4 +4
CHA 8 −1 −1
Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Cold, Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 60 ft.; Passive Perception 11
Languages Any languages it knew in life
CR 4 (XP 1,100; PB +2)
Traits

Ethereal Sight. The Ancestor Spirit can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The Ancestor Spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Spirit's Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) necrotic damage.

Ancestor's Rage. The Ancestor Spirit enters a Rage. Whilst raging, all attacks deal an additional 5 necrotic damage. As part of the rage, the spirit rushes the nearest hostile creature and makes a Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) necrotic damage.

Ancient Knowledge. The Ancestor Spirit may have knowledge on creatures which are unknown to you. Make a WISDOM check, if the result is equal to or higher than 8 + the creatures CR, you may learn one weakness, ability, or statistic regarding the creature.  This information is spoken directly to you telepathically.

 

Description

A ghost is the soul of a once-living creature, bound to haunt a location, creature, or object from its life.

PluckyDuck

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