Medium Beast, Any Alignment
Armor Class 16
Hit Points 36 (8d8)
Speed 45 ft.
STR
14 (+2)
DEX
22 (+6)
CON
10 (+0)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +8
Skills Acrobatics +8, Athletics +4
Senses Darkvision 30 ft., Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Herbivore Jaws. The Apocalocust's attacks have Advantage against Plants.

Standing Leap. The Apocalocust's long jump is up to 40 feet and its high jump is up to 30 feet, with or without a running start.

Berserker Mode. When the Apocalocust has less than half of its maximum hit points (rounded down), it enters berserker mode for 1 hour. While in berserker mode, it gains Advantage on all attack rolls and Strength and Dexterity saving throws and ability checks. After berserker mode ends, the Apocalocust gains one level of exhaustion and can't enter berserker mode for another 24 hours.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) piercing damage.

Springing Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 2) bludgeoning damage. The target must succeed on a DC 13 Strength saving throw or be pushed back 10 feet and land prone.

Bubbling Froth. The Apocalocust hurls forth a hot, sticky froth at a target it can see within 10 feet of it. The target must make a DC 15 Dexterity saving throw, becoming blinded for 1 minute on a failed save and taking 6 (1d12) necrotic damage or half as much on a successful one. 

Description

An Apocalocust is the hybrid form between a human and a common grasshopper.

Under normal circumstances, the typical Apocalocust is known for its friendly, even highly altruistic behavior. Though it prefers relaxation and fun to violent confrontation, it will quite literally leap to the defense of other, weaker creatures and demonstrate remarkable physical fighting skill with its speedy front talons and powerful leg muscles.

It can take exceptional circumstances to push the easygoing creature to its berserker state, during which it rarely communicates anything but gruesome threats and vicious insults towards its adversary.

In any mental state, an Apocalocust loves music and demonstrates a natural talent with instruments. A stable specimen has a preference for light, upbeat tunes, especially classical folk music and traditional, simple instruments. A Berserk Apocalocust, conversely, becomes all the deadlier and more excited if it can rip and tear along to a thrashing, crashing racket of harshly modern fare.

FranzTheGoldenKnight

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