smash. the armor smashes one target, 5ft, 4d6 bludgeoning damage.
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 4 (3d6 + 8) bludgeoning damage.
Multiattack. Multiattack: the armor makes two smash attacks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Gate to hell. The armor creates a hole in the earth 15 ft by 15 ft that goes to any of the first eight layers of hell; (roll 1d8).
Demon summoning (Costs 2 Actions). If the armor is being worn, the wearer may summon 1 goristro, 1 Balor, 1d20 spined devils 1d12 vrocks, 1d8 chain devils, or 1d4 bone devils.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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