Medium Construct (Demon), Neutral
Armor Class 21 Natural Armor
Hit Points 103 (10d20)
Speed
STR
18 (+4)
DEX
18 (+4)
CON
14 (+2)
INT
2 (-4)
WIS
2 (-4)
CHA
6 (-2)
Senses Passive Perception 18
Languages n/a
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

smash. the armor smashes one target, 5ft, 4d6 bludgeoning damage.

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 4 (3d6 + 8) bludgeoning damage.

Multiattack. Multiattack: the armor makes two smash attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Gate to hell. The armor creates a hole in the earth 15 ft by 15 ft that goes to any of the first eight layers of hell; (roll 1d8).

Demon summoning (Costs 2 Actions). If the armor is being worn, the wearer may summon 1 goristro, 1 Balor, 1d20 spined devils 1d12 vrocks, 1d8 chain devils, or 1d4 bone devils.

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

Marsha111

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