Multiattack. Aridarye makes three attacks with Brushfire or two Wildfire attacks. It can replace one attack with a use of Spellcasting.
Brushfire. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 6 (2d6) fire damage.
Wildfire. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 14 (3d6 + 5) fire damage, and the target is blinded until the start of Aridarye’s next turn.
Spellcasting. The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: beast sense, entangle, speak with animals
4/day: Animal Messenger, Hold Person, Skywrite, Warding Wind
2/day: Dispel Magic, Flame Arrows
1/day: Greater Restoration, Wall of Fire
Elemental Form (1/Day). Aridarye magically transforms into Salamander and can remain in that form for up to 3 hours. Aridarye can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Aridarye reverts to her true form if she dies or falls unconscious. Aridarye can revert to her true form using a bonus action.
While in a new form, Aridarye's stat block is replaced by the stat block of that form, except Aridarye keeps her current hit points, her point maximum, and this bonus action
Gout of Flame (2/day). Aridarye can choose a creature within 15 ft. and force them to make a DC 15 Dexterity saving throw, on a failure the creature takes (1d6) damage and is on fire. on a success, they take half damage and are not set on fire.
Incinerate (Recharge 5–6). Aridayre creates a 10 ft. radius sphere within 60 ft. Each creature within that sphere must make a DC 15 Dexterity saving throw or take 24 (8d6) fire damage and one point of Exhaustion
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