| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Loyalty. The wolf is innately aware of the distance and direction to it's master. If 8 hours hours have passed since the last time the wolf was within 30 feet of you, they immediately abandon their task and do everything in their power to return to you.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
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