AC 16    Initiative −2 (8)
HP 150 (30d12)
Speed 60 ft.
Mod Save
STR 26 +8 +8
DEX 7 −2 −2
CON 20 +5 +5
Mod Save
INT 5 −3 −3
WIS 5 −3 −3
CHA 5 −3 −3
Skills Perception +10, Stealth +10
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Senses Truesight 120 ft; Passive Perception 10
Languages Common understands but can not speak
CR 10 (XP 5,900; PB +4)
Traits

Constructed Nature. An animated object doesn't require air, food, drink, or sleep.

The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Siege Monster. The hut deals double damage to objects and structures.

Magical Nature. The hut's attacks count as magical.

 

Actions

Multiattack. The hut makes two attacks with its feet. It uses any combination of Kick or Clawed Stomp.

Kick. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 20 (2d10 + 8) bludgeoning damage.

Clawed Stomp. Melee Weapon Attack: +10 to hit, reach 20 feet. Hit: 13 (2d8 +4) slashing damage. Creature must succeed a DC 15 constitution saving throw or have the Poisoned condition until the beginning of their next turn.

Bonus Actions

Flee. The hut takes moves up to double it's speed.

Description

A hut standing on a rock, balanced atop two gigantic chicken legs. The windows of the hut glow with an eerie grow light, and multicolored smoke constantly spews from the chimney.

 

The hut can be entered via a rope ladder that descends at the command of the summoner. Inside, the hut is a plain, 1 bedroom, 1 bath, room, with a fire place, and stove. Any items are the belongings of earlier occupants. 

For every week spent attuned to Yaga's Stump, the interior of the hut changes according to the desires of the summoner.

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2025 6:40:21 AM
1
0
--
Coming Soon
LordSinesanguine

Comments

Posts Quoted:
Reply
Clear All Quotes