Keen Hearing and Sight. The Archer troop has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Attack. The scout makes a single attack, a melee attack or a ranged attack.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (3d6 + 2) piercing damage.
Volley. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 6 (2d8 + 2) piercing damage.
Explosive Volley. Ranged Weapon Attack: +4 to hit, ranged 100/400 ft., one target. Hit: 6 (8d6 + 2) force damage.Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6+2 Force damage on a failed save or half as much damage on a successful one.
Description
An Archer troop is trained for large scale warfare providing back line support raining down arrows upon the enemy.
Previous Versions
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3/7/2025 4:12:27 PM
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3
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1
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Coming Soon
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