Large Swarm of Medium or Small humanoids, Any Alignment
Armor Class 13 (leather armor)
Hit Points 35 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +5
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 15
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The Archer troop has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Attack. The scout makes a single attack, a melee attack or a ranged attack.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (3d6 + 2) piercing damage.

Volley. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 6 (2d8 + 2) piercing damage.

Explosive Volley. Ranged Weapon Attack: +4 to hit, ranged 100/400 ft., one target. Hit: 6 (8d6 + 2) force damage.Each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw, taking 8d6+2 Force damage on a failed save or half as much damage on a successful one.

Description

An Archer troop is trained for large scale warfare providing back line support raining down arrows upon the enemy.

Previous Versions

Name Date Modified Views Adds Version Actions
3/7/2025 4:12:27 PM
3
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

DocNox21917

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