Huge Celestial, Neutral Evil
Armor Class 20 Natural Armor
Hit Points 555 (50d12 + 5)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
20 (+5)
INT
22 (+6)
WIS
22 (+6)
CHA
18 (+4)
Saving Throws CON +14, WIS +15
Damage Resistances Necrotic, Radiant
Damage Immunities Psychic, Bludgeoning damage from falling
Condition Immunities Charmed, Frightened, Unconscious
Gear Shar's Spear of Evening: Shar's Spear of Evening is a legendary +3 Spear that allows the wielder to gain Shar's Blessing and immunity to blindness.
Senses Blindsight 20ft, Passive Perception 16
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Dark Lady's Loss. As an action, the avatar can emit a shadow embodying loss itself. All enemies in a 60ft radius must make a WIS saving throw, on a failed save the player must roll a D10, losing a spell slot corresponding to the number rolled. If a 10 is rolled the player loses 2 of their highest available spell slots (In the event players highest spell slots are lower than 9th level, all numbers rolled higher than their highest unlocked spell slot equate to rolling their highest spell slot).  

Innate Spellcasting. The Avatar of Shar's innate spellcasting ability is Wisdom (Spell save DC 20). It can innately cast the following spells at will, requiring no material components.
Cantrips (at will): [Chill Touch], [Thaumaturgy]
1st level 5/Day, [Cause Fear], [Charm Person], [Dissonant Whispers], [Fog Cloud]

2nd level 3/Day, [Enthrall], [Hold Person]

3rd level 3/Day, [Counter Spell], [Fear], [Summon Shadowspawn]

4th level 2/Day, [Confusion]

5th level 2/Day, [Maelstrom]

6th level 1/Day, [Disintegrate]

8th level 1/Day, [Dark Star], [Maddening Darkness]

9th level 1/Day, [Ravenous Void]

Actions

Multiattack. Avatar of Shar makes three weapon attacks. The Avatar of Shar can choose to cast a spell in place of the two attacks.

Shar's Spear of Evening. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 8 (1d8 + 3 + Strength Modifier) piercing damage.

 

Bonus Actions

Dark Lady's Pain. The Avatar of Shar can use a bonus action to inflict 1 D12 damage to itself, giving a +2 to all saving throws against spells and attack rolls

Reactions

Dark Lady's Wrath. When hit with a spell attack, The attacker must make a Constitution saving throw (DC 18) or be frightened till the end of their next turn.

Legendary Actions

Dark Lady's Retribution (Costs 1 Reaction). The first time any combatant falls below 50% hitpoints in combat, The Avatar of Shar heals for 1 D20 hitpoints. (This effect triggers for every time this happens)

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A huge swirling mass of impenetrable shadows in the shape of a beautiful woman. Her presence invokes the feeling of great loss and suffering, the loss of life, loved ones, belongings, pets and even self seem to be enveloped into this one being.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Shadowfell)Underdark

Donnytello21

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes