Medium Humanoid (Human), Any Alignment
Armor Class 12 (Hide Armor)
Hit Points 4 (1d8)
Speed 30 ft.
STR
11 (+0)
DEX
11 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +2
Senses Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Human Tenacity (1/Day). When the Human fails an attack roll or Saving Throw they can choose to add a +5 to the Total to potentially make it a success. 

Indefatigable. The Human ignores it's Highest Level of Exhaustion and Only Dies if it has 7 levels of Exhaustion.

Actions

Atlatl. Melee Weapon Attack: +2 to hit, range (100/400) ft., one target. Hit: 4 (1d8) Piercing damage.

Spear. Melee Weapon Attack: +2 to hit, Reach 5 Ft., range (20/60) ft., one target. Hit: 3 (1d6) Piercing damage or 4 (1d8) Piercing damage if Using 2 Hands.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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