Armor Class
12
(Hide Armor)
Hit Points
4
(1d8)
Speed
30 ft.
STR
11
(+0)
DEX
11
(+0)
CON
11
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Athletics +2
Senses
Passive Perception 10
Languages
Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Human Tenacity (1/Day). When the Human fails an attack roll or Saving Throw they can choose to add a +5 to the Total to potentially make it a success.
Indefatigable. The Human ignores it's Highest Level of Exhaustion and Only Dies if it has 7 levels of Exhaustion.
Actions
Atlatl. Melee Weapon Attack: +2 to hit, range (100/400) ft., one target. Hit: 4 (1d8) Piercing damage.
Spear. Melee Weapon Attack: +2 to hit, Reach 5 Ft., range (20/60) ft., one target. Hit: 3 (1d6) Piercing damage or 4 (1d8) Piercing damage if Using 2 Hands.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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