Medium Humanoid (Sahuagin), Typically Lawful Evil
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft., Swim 40 ft.
STR
11 (+0)
DEX
10 (+0)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft, Passive Perception 10
Languages Common, Sahuagin
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Four Arms. The Commoner has Two Free Object Interactions per turn instead of one.

Limited Amphibiousness. The Commoner can Breath in air or water But must Spend at least 1 Hours submerged in water every day.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Shark Telepathy. The Commoner Casts Animal Messenger on a Shark (Wisdom is their Spellcasting Ability).

Bonus Actions

Blood Frenzy (2/Day). The Commoner Gives itself advantage on an attack Roll made against a Creature that has less than it's Hitpoint Maximum.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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