Medium Humanoid (Warforged), Any Alignment
Armor Class 20 (Mariner's Studded Leather, Integrated Protection)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
22 (+6)
CON
18 (+4)
INT
18 (+4)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws DEX +11
Skills Acrobatics +11, Stealth +16
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision, Passive Perception 14
Languages Common, Dwarvish, Thieves' Cant
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Ruthless Efficiency. You have advantage on DEX saving throws and are immune to disease. You cannot be exhausted or frightened, and magic can’t put you to sleep.

Integrated Protection. Your body has built-in defensive layers, which grant you a +2 bonus to Armor Class.

Assassinate. During your first turn, you have advantage on attack rolls against any creature that hasn't taken a turn.

Sneak Attack. Once per turn, you deal an extra 8d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Evasion. When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Actions

Multiattack. You make three armblade attacks.

Armblade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 6) slashing damage.

Bonus Actions
Cunning Action. You can take the Dash, Disengage, or Hide action.
Reactions
Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Legendary Actions

You can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. You regain spent legendary actions at the start of your turn.

Cunning Dash. You move up to your speed without provoking opportunity attacks.

Bloodlust Strike (Costs 2 Actions). You make one Armblade attack. If this attack hits, it deals an additional 14 (4d6) slashing damage. You cannot use sneak attack on this strike.

Description

You are a soldier formed from gold, platinum, and steel, magically imbued with life and sentience from a neuroarcano crystal. The warforged were created to fight in the War of the Dwarves, a deadly, ages old conflict between dwarves and duergar. The king who started the modern war, Grom Darkguard, was a beloved and fierce warrior king. At least, he was said to be. You don't think so, because you killed him.

Created by Bolbec the Unhandy, you were tasked with assassinating Grom Darkguard. Because of your actions, Bolbec the Unhandy became King. He forged a peace treaty with the duergar, fostering resentment and dismay across the dwarven kingdom. You fled, hating being used for murder, and Bolbec called for all warforged to be dismantled under penalty of the law.

At first, you found it difficult to separate yourself from the tactician and assassin that you were made to be, but over time you built a new life for yourself. After meeting another group of warforged that blamed you for their persecution, you split into two. Banishing memories of the past, you pursued cobbling, and eventually adventure with Couch Dog Raid Squad. You thought your life as Bolbec's personal assassin was behind you... but now it all comes flooding back. Instinct takes over, and you aim to kill with the ruthless efficiency with which you were designed. 

twirls

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