Armor Class
11
Hit Points
4
(1d6 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Darkvision 30 ft, Passive Perception 10
Languages
Any one Language (Usually Common or Sylvan)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Red Cap. If the Redcaps Hat is Taken or Destroyed it loses its Blood Soak Ability.
Actions
Iron Boots. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Bonus Actions
Blood Soak (1/Minute). The Redcap Dips it's Blood in that of a Slain Creature of CR ½ or less and adds +4 to all Damage Rolls for 1 Minute.
Reactions
Blasphemy. If the Redcap makes a Saving Throw against an Effect that would Deal Necrotic or Radiant Damage, They can choose to gain Advantage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments