Small Fey, Any Alignment
Armor Class 11
Hit Points 4 (1d6 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 30 ft, Passive Perception 10
Languages Any one Language (Usually Common or Sylvan)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Red Cap. If the Redcaps Hat is Taken or Destroyed it loses its Blood Soak Ability. 

Actions

Iron Boots. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.

Bonus Actions

Blood Soak (1/Minute). The Redcap Dips it's Blood in that of a Slain Creature of CR ½ or less and adds +4 to all Damage Rolls for 1 Minute.

Reactions

Blasphemy. If the Redcap makes a Saving Throw against an Effect that would Deal Necrotic or Radiant Damage, They can choose to gain Advantage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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