Medium Humanoid (Elf), Chaotic Neutral
Armor Class 16 (Scale mail, Shield)
Hit Points 130 (20d6 + 60)
Speed 30 ft.
STR
9 (-1)
DEX
11 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
19 (+4)
Saving Throws DEX +5, CON +8, CHA +9
Skills Acrobatics +5, Arcana +7, Intimidation +9, Persuasion +9, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Deep Speech, Draconic, Elvish
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/day). If Bartholomew fails a saving throw, he can choose to succeed instead.

Magic Resistance. Bartholomew has advantage on saving throws against spells and other magical effects.

Spellcasting. Bartholomew is a 20-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Bartholomew has the following Sorcerer spells prepared:
Cantrips (at will): chill touch, fire bolt, frostbite, poison spray, thunderwave, toll the dead
1st level (4 slots): absorb elements, chromatic orb, false life, shield
2nd level (3 slots): blindness/deafness, crown of madness, dragon's breath
3rd level (3 slots): counterspell, dispel magic, thunder step
4th level (3 slots): dimension door, polymorph, vitriolic sphere
5th level (3 slots): control winds, enervation, immolation
6th level (2 slots): chain lightning, globe of invulnerability
7th level (2 slots): fire storm, finger of death
8th level (1 slot): incendiary cloud
9th level (1 slot): power word kill

Actions

Magic Pistol. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 9 (1d8 + 5) poison damage. The target must succeed on a DC 17 Constitution saving throw or be poisoned for 3 minutes. 

Legendary Actions

Bartholomew can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Bartholomew regains spent legendary actions at the start of his turn.

Cantrip. Bartholomew casts a cantrip.
Magical Pistol (Costs 2 Actions). Bartholomew makes one attack with his Magical Pistol.
Cast Spell (Costs 3 Actions). Bartholomew casts a 1st, 2nd-, or 3rd-level spell.

Golden_Pug

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