Legendary Resistance (3/day). If Bartholomew fails a saving throw, he can choose to succeed instead.
Magic Resistance. Bartholomew has advantage on saving throws against spells and other magical effects.
Spellcasting. Bartholomew is a 20-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Bartholomew has the following Sorcerer spells prepared:
Cantrips (at will): chill touch, fire bolt, frostbite, poison spray, thunderwave, toll the dead
1st level (4 slots): absorb elements, chromatic orb, false life, shield
2nd level (3 slots): blindness/deafness, crown of madness, dragon's breath
3rd level (3 slots): counterspell, dispel magic, thunder step
4th level (3 slots): dimension door, polymorph, vitriolic sphere
5th level (3 slots): control winds, enervation, immolation
6th level (2 slots): chain lightning, globe of invulnerability
7th level (2 slots): fire storm, finger of death
8th level (1 slot): incendiary cloud
9th level (1 slot): power word kill
Magic Pistol. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage and 9 (1d8 + 5) poison damage. The target must succeed on a DC 17 Constitution saving throw or be poisoned for 3 minutes.
Bartholomew can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Bartholomew regains spent legendary actions at the start of his turn.
Cantrip. Bartholomew casts a cantrip.
Magical Pistol (Costs 2 Actions). Bartholomew makes one attack with his Magical Pistol.
Cast Spell (Costs 3 Actions). Bartholomew casts a 1st, 2nd-, or 3rd-level spell.
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