Special Equipment. In addition to her armor, Chaaya wears a pifawi, which functions as a cloak of elvenkind. While any creature wears this particular pifawi, it has resistance to fire damage.
Clever Tail. Once on each of her turns, Chaaya can draw or stow an object weighing up to 5 pounds with her tail without using her action. She cannot hold a weapon or shield using her tail.
Noble Resolve. Chaaya has advantage on saving throws against being frightened.
Nimble Escape. Chaaya can take the Disengage or Hide action as a bonus action on each of her turns.
Innate Spellcasting. Chaaya’s innate spellcasting ability is Intelligence (Spell save DC 19, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: eldritch blast, fire bolt, true strike
3/day each: magic missile, zephyr strike
2/day each: aganazzar's scorcher, blink, mirror image, guiding bolt, spiritual weapon
1/day each: sickening radiance
Magic Resistance. Chaaya has advantage on saving throws against spells and other magical effects.
Multiattack. Chaaya makes three attacks: two with her unarmed strikes and one with her eldritch blast.
Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 7) bludgeoning damage. If the target is a creature, Chaaya can choose one of the following additional effects:
The target must succeed on a DC 15 Strength saving throw or drop one item it is holding (Chaaya’s choice).
The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of Chaaya’s next turn.
The target must succeed on a DC 15 Wisdom saving throw or be frightened of Chaaya until the end of her next turn.
Eldritch Blast. Ranged Spell Attack: +8 to hit, range 120 ft., two targets. Hit: 5 (1d10) force damage.
Seismic Power (Recharge 5-6). Chaaya lets out a scream of pure rage. All allied creatures within 60 feet of Chaaya that can hear her gain advantage on attack rolls and ability checks until the end of Chaaya's next turn. All hostile creatures within 60 feet of Chaaya that can hear her must succeed on a DC 15 Wisdom saving throw or become frightened of her for 1 minute. A creature can repeat the save at the end of each of it's turns. ending the effect on a success.
Heavy Finisher. Chaaya makes an unarmed strike attack. If the attack hits and the target is a creature, then the creature must succeed in a DC 19 Strength saving throw or be knocked prone.
Chaaya can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Chaaya regains spent legendary actions at the start of her turn.
Lunge. Chaaya makes a Wisdom (Perception) check. She can instead move up to her speed or make an unarmed strike.
Gigantic Press (Costs 2 Actions). Chaaya charges forwards and unleashes a burst of fury. Each creature in a 30-foot cone must make a DC 15 Strength saving throw. On a success, the creature is pushed back 5 feet. On a failure, the creature is pushed back 30 feet and knocked prone.
Wrath State (Mythic Trait; Recharges after a Short or Long Rest). When Chaaya is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she bursts with spiritual energy, regaining 168 hit points. For 1 hour after using Wrath State, Chaaya's Strength and Dexterity become 25 (+7), her Constitution becomes 21 (+5), and she gains the benefits of an [Tooltip Not Found] spell. Additionally, every hostile creature within 60 feet of Chaaya must make a DC 15 Constitution Saving Throw, taking 32 (8d8) force damage on a failed save, or half as much damage on a successful one.
The first three times Chaaya activates her Wrath State trait in a campaign, she rolls a d6. On a 1-5, Chaaya goes berserk. On each of her turns while berserk, Chaaya attacks the nearest creature she can see. If no creature is near enough to move to and attack, Chaaya attacks an object, with preference for an object smaller than herself. Once Chaaya goes berserk, she continues to do so until she is destroyed or regains all her hit points.
A trusted companion, if within 60 feet of the berserk Chaaya, can try to calm her by speaking firmly and persuasively. Chaaya must be able to hear the companion, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, Chaaya ceases being berserk.
While Chaaya is berserk, her Intelligence becomes 7 (-1), and her alignment is unaligned.
If Chaaya’s mythic trait is active, she can use the options below as legendary actions for 1 hour after using Wrath State:
Rampage. Chaaya moves up to her full movement speed without provoking opportunity attacks.
Recover. Chaaya ends any condition affecting herself.
Eraser Cannon (Costs 2 Actions). Chaaya fires a beam of ki in a 30 foot line that is 5 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 9 (2d6 + 2) thunder damage plus 8 (2d8) force damage on a failed save, or half as much damage on a success.
Fury of the Legend (Costs 3 Actions). Chaaya recharges and uses her seismic power. A hostile creature that fails the saving throw against Chaaya's seismic power in this way becomes vulnerable to force damage until the start of it’s next turn, unless if it has immunity to force damage.
Description
The (former noble) known as Chaaya has a long and troubled story of her own.
In her youth, her hometown was raided by the Drow - and Chaaya was taken and kept as a ransom prisoner by the drow (The noble family was soon killed on the surface, so the Drow had no clue about that). However, she was no fool - for she knew if she refused to work, her own life would be taken - so she did the one thing nobody could’ve expected: she willingly allowed herself to work for them. As a slave, Chaaya played the part of a beaten (yet hardworking and respectful) servant resigned to the hardworking sanctuary of her position - and became an entertainer and bodyguard at one of Menzoberranzan’s premier outposts, Velkynvelve.
Persistence and talent paid off for Chaaya despite her poor treatment, and once Ilvara’s former bodyguard died of old age, Chaaya took over that role - a position that suited her very well, as Chaaya's immense strength and accelerated ability to adapt under pressure and rapidly improve her fighting style and battle tactics made her indispensable to Velkynvelve. A big part of Chaaya's job was to protect the Drow and slaves of Velkynvelve from outside threats (and also preventing them from escaping). In her spare time, as she worked her way up the ladder of drow society, she traded some of her time for receiving rudimentary training from a Drow hexblade that worshiped Vhaeraun.
However, she was secretly disgusted by the way Ilvara treated the other drow and their slaves - and she subtly took matters into her own hands - and made a plan to maximize the understanding and communications between the drow and their slaves so the two would learn to respect each other's needs so long as they did not contradict their positions or purposes in Drow society, while reducing any unnecessary violence and cruel mistreatment between them to a bare minimum - effectively, forming a way to protect Velkynvelve them from the based aggressions of the more dastardly interlopers in the Underdark - while making a plan to slightly reform drow society to the point where it was possible for the Dark Seldarine, the Drow, and their servants to peacefully coexist to a degree - all without changing the status quo. Unfortunately for her, Velkynvelve was attacked by a band of marauding demons - which resulted in her being demoted after a band of prisoners escaped (to no fault of her own).
Now, searching for a way out of this hardship that she has survived (and will attempt to conquer like the others), deep inside her, she still wields the rage and sorrow of a lifetime being exploited by others as a living weapon instead of a person - despite her simple and deep seated longing for a friend.
Even so… is her condensed rage and sorrow a coincidence… or is it a sign of something wicked that has yet to come?
Personality Traits. “I do all kinds of basic chores and errands for those around me out of habit - even if I don't know what anyone needs. Plus, smiling through your pain and helping others out makes the world better, right..?”
Ideals. People are just people - who they are matters more than what they are. Plus, even if nobody likes me, I don't mind! I'll just make myself better than before and find a way out of my suffering.
Bonds. I know many secrets thanks to my presence in rather... weird... social environments... but despite the way l've been treated, I would choose those who care about me over anything else. Plus, I'm secretly searching for a glimmer of hope - a sign that there's a way to truly escape, any light and a whisper to lead me out of the society I have been influenced by.
Flaw. “I live a life of lies, a complex "web" of mistruths and falsehoods - and I'm well aware that it's a house of cards. Plus, I can't stop myself from reveling in material pleasures - a-and... whenever my feelings get to me, I-l tend to... p-push them onto others... t-to say the least.”
Features
In addition to the features in her statblock, Chaaya possesses the following miscellaneous and noncombat features.
Immortal. So far, there is no known method of killing the Legendary Super Sarujin. The only way to temporarily stop her rage is through rendering her unconscious, which causes her to revert to her Chaaya form. As such, she automatically passes all of her death saving throws in her Legendary Super Saiyan form and cannot be killed by taking massive damage in that form.
Maximumer Power. If Chaaya witnesses a trusted companion that she has known for at least 6 months being killed while her mythic trait is active, she must succeed on a DC 99 Charisma saving throw or immediately polymorph into the Legendary Super Saiyan (see the Legendary Super Saiyan stat block below). Her statistics change to those of the Legendary Super Saiyan, and any equipment Chaaya is wearing or carrying isn’t transformed. Chaaya reverts to her true form if she is knocked unconscious.
Once this trait activates, it is permanently replaced by the Rage Transformation trait the instant Chaaya is knocked unconscious.
Rage Transformation. Chaaya can use her action to polymorph into the Legendary Super Saiyan (see the Legendary Super Saiyan stat block above). Her statistics change to those of the Legendary Super Sarujin, and any equipment Chaaya is wearing or carrying isn’t transformed. Chaaya reverts to her true form if she is knocked unconscious.
If angered or (help I can’t think of a more intense version of sorrow), Chaaya must make a DC 10 Charisma saving throw. Or if Chaaya takes damage she must make a Charisma saving throw with a DC of 5 + the damage taken. On a failed saving throw, Chaaya automatically transforms into the Legendary Super Sarujin. If Chaaya witnesses a trusted companion being reduced to 0 hit points while her mythic trait is active, she automatically fails this saving throw.
The first three times Chaaya activates her Rage Transformation trait in a campaign, she rolls a d6. On a 1-5, Chaaya goes berserk. On each of her turns while berserk, Chaaya attacks the nearest creature she can see. If no creature is near enough to move to and attack, Chaaya attacks an object, with preference for an object smaller than itself. Once Chaaya goes berserk, she continues to do so until she is destroyed or regains all her hit points.
A trusted companion, if within 60 feet of the berserk Chaaya, can try to calm her by speaking firmly and persuasively. Chaaya must be able to hear the companion, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, Chaaya ceases being berserk.
While Chaaya is berserk, her Intelligence becomes 7 (-1), and her alignment is unaligned.
uhhh something like lair effects when maximumer power effects in order quick
Round 1: Ikari. Chaaya's sorrow begins to cause unfathomable amounts of energy to emit from herself, as she regains all of her hit points. Each hostile creature within 5 feet of Chaaya must succeed on a DC 21 Constitution saving throw, taking 13 (3d8) force damage plus 7 (2d6) bludgeoning damage or half as much on a success. In addition, on a failed saving throw, a creature is knocked prone.
Round 2: Seismic Power. Chaaya's energy makes the earth quake within a 120-foot radius centered on herself. The area becomes lightly obscured until initiative count 20 of the next round and each hostile creature within the area must make a DC 21 Constitution saving throw. On a failure, it takes 10 (3d6) bludgeoning damage, is stunned until the end of its next turn and spends its action on its next turn retching and reeling. On a success, a creature takes half as much damage without any additional effect.
Round 3: Energy Burst. Chaaya creates a burst of strong wind within 60 feet of her. Each hostile creature within that area must make a DC 21 Strength saving throw. On a failure, it takes 16 (3d10) bludgeoning damage, is hurled up to 3d6 × 10 feet away from Chaaya and knocked prone.
Round 4: Overflowing Wave. Chaaya emits a massive burst of unlimited ki. Each hostile creature within a 70 foot radius cylinder that is 300 feet tall, which is centered on Chaaya must make a DC 21 constitution saving throw, with disadvantage if they are in direct contact with an object made of metal. On a failure a creature takes 21 (6d6) force damage and gains a level of exhaustion. On a success, a creature takes half as much damage without any other effect. At the end of this round, Chaaya immediately polymorphs into the Legendary Super Sarujin.
Round 5: Ki Storm. Chaaya causes ki to rain onto the area within 300 feet of her. Each hostile creature within that area must succeed on a DC 21 Dexterity saving throw, taking 13 (3d8) force damage or half as much on a success. Due to the residual presence of ki on the ground, the ground in this area counts as difficult terrain until initiative count 20 on the next turn and a hostile creature takes 2 (1d4) force damage for every 5 feet it travels.