Medium Beast, Neutral
Armor Class 12 Natural armor
Hit Points 5 (1d8 + 1)
Speed 40 ft., Burrow 5 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
19 (+4)
WIS
18 (+4)
CHA
7 (-2)
Saving Throws INT +6, WIS +6
Skills Insight +6, Investigation +10, Perception +8
Senses Passive Perception 18
Languages Common Can understand but cannot speak --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. Bark Branigan has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Helpful. Bark Branigan can take the Help action as a bonus action.

Cunning Action. On Bark Branigan’s turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

Expertise. The proficiency bonus is doubled for any ability check Bark Branigan makes that uses either Perception or Investigation.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

A pure fluke of evolutionary impracticality, Bark Branigan was blessed from birth with a genius-level intellect unrivaled by his fellow canines. Blessed with the ability to see the world as an interwoven series of cause and effect, Bark has a preternatural sense of deduction that far surpasses even most humans. Unfortunately, this divine gift did not extend to the faculties of his speech, left to communicate his profound revelations by barks and woofs. 

Bark Branigan, tired of not being taken seriously, has grown apathetic to the world. He is generally unwilling to help any who call upon his mental prowess. He is able to solve nigh near any mystery, but chooses not to.

Monster Tags: Misc Creature

Habitat: ForestHillUrban

GuyFaux

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