| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +5 |
| CHA | 17 | +3 | +6 |
Angelic Weapons. The asura’s melee weapon attacks are magical.
Evil Magic Resistance. The asura has advantage on saving throws against spells and other magical effects cast by creatures with an Evil alignment.
Multiattack. The asura makes three Flaming Scimitar attacks.
Flaming Scimitar. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 3 (1d6) Fire damage.
Blessed Longbow. Ranged Attack Roll: + 4, range 150/400 ft. Hit: 11 (2d8 + 2) Piercing damage plus 7 (2d6) Fire damage.
Change Shape. The asura magically polymorphs into a Humanoid or Beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to their true form if they die. Any equipment they are wearing or carrying is absorbed or borne by the new form (the asura's choice).
In a new form, the asura retains their game statistics and ability to speak, but their AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and they gain any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that they lack.
Spellcasting. The asura casts one of the following spells without Material or Somatic components, using Charisma as the spellcasting ability (spell save DC 14).
At Will: Detect Evil and Good, Zone of Truth
1/Day Each: Magic Circle, Blinding Smite
Burning Wind (Recharge 5-6). Constitution Saving Throw: DC 14, each creature in a 15-ft. Emanation. Failure: 7 (2d6) Fire damage. Success: Half damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/8/2025 5:08:34 PM
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6
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2
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Coming Soon
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