| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 9 | −1 | −1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 3 | −4 | −4 |
Pack Tactics. The baazrag has advantage on an attack roll against a creature if at least one of the baazrag's allies is within 5 feet of the baazrag and the ally isn't Incapacitated.
Mind Sense. The baazrag cannot be Surprised by a creature that they can sense using their telepathy.
Multiattack. The boneclaw makes one Claws attack and one Bite attack.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the boneclaw has moved 10+ feet before hitting with this attack, it deals an additional 2 (1d4) Piercing damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage, and if the target is not an Undead or Construct, it has the following effect. Constitution Saving Throw: DC 12. Failure: The target loses 1 hit point at the start of each of its turns due to a clean wound. Each time the boneclaw hits the wounded target with this attack, the damage dealt by the wound increases by 1. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Disorient (1/Day). The boneclaw casts Mind Spike without spell components, using Wisdom as the spellcasting ability (spell save DC 11).
Previous Versions
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3/8/2025 5:23:21 PM
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7
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0
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Coming Soon
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