| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 13 | +1 | +1 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 3 | −4 | −4 |
Amphibious. The axolotl can breathe air and water.
Body Slam. Melee Weapon Attack: +3, reach 5 ft. Hit: 2 Bludgeoning damage.
Nimble Escape. The axolotl can take the Disengage or Hide action.
Play Dead (Recharge 5-6). The axolotl regains 2 (1d4) Hit Points, and all attack rolls made against the axolotl are made with disadvantage until the start of it's next turn.
Description
The axolotl is an amphibious creature that begins its life in the water. As a prolific hunter of tadpoles, insects, and sometimes tiny birds, the axolotl is typically found in an aquatic environment where it may feed freely. Its ugly, but somehow sort of cute, face makes it a common pet for many who live around their environments, and through simple commands, an axolotl can be trained to attack your enemies, although they are too small and pack too little a punch to be a powerhouse.
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