Small Humanoid (Gnome), Chaotic Evil
Armor Class 16 Studded Leather
Hit Points 91 (14d8 + 28)
Speed 40 ft., Climb 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +7, INT +7
Skills Deception +9, Perception +5, Stealth +10
Damage Immunities Cold
Condition Immunities Charmed, Frightened
Senses Blindsight 10 ft, Passive Perception 15
Languages Common, Draconic, Gnomish, Thieves' Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (2/Day). If Anhrefn fails a saving throw, they can choose to succeed instead.

Gwyneria's Blessing. Blessed by Gwyneira, Anhrefn gains immunity to cold damage. Additionally,  Anhrefn counts as both a draconic and humanoid creature for the sake of spells and abilities.

Cruelty Knows No Bounds. Anhrefn has advantage on attack rolls against all creatures that are frightened, or have less than half their remaining hitpoints and are still conscious.

Gnome Cunning. Anhrefn has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Multiattack. The Anhrefn makes two Poison Blade or Poison Arrow attacks.

Poison Blade. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 5 (1d10) poison damage.

Poison Arrow. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 5 (1d10) poison damage.

Reactions

Uncanny Dodge. When an attacker the assassin can see hits the assassin with an attack, the assassin halves the attack’s damage against it.

Legendary Actions

Anhrefn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Anhrefn regains all spent legendary actions at the start of its turn.

Cunning. The assassin escapes nonmagical restraints and ends the grappled condition on itself, then moves up to its speed without provoking opportunity attacks.

Stab (Costs 2 Actions). Anhrefn makes one Poison Blade attack.

Shoot (Costs 2 Actions). Anhrefn makes one Poison Arrow attack.

Vanishing Escape (Costs 3 Actions). Anhrefn creates a sudden distraction, such as a cloud of disorienting smoke or flash of dazzling light, filling a 10-foot cube within 5 feet of them. Each creature of their choice in that area takes 9 (2d8) psychic damage, and they has the invisible condition. This invisibility lasts until the end of their next turn.

Hurtucles1236

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